A packed gambling-and-drinking joint in the Lower Ward of Greyhaven. Even early morning, people stumble out noticeably drunker than those entering — a beacon in a downtrodden, dimly lit area.
Run by the Slums Tavern Barkeep.
Name TBD
The tavern itself doesn’t appear to have a posted name; “Slums Tavern” is a placeholder.
Inside
- Pale candles.
- Bar built on two barrels.
- Seating on crates and containers.
- Packed to the brim with barely any room to move.
- Most patrons have nothing more than the clothes on their backs; a few groups are heavily armed and given a wide berth.
- The barkeep watches the door. Patrons watch new arrivals; most go back to their dice and cards.
In the campaign
- Session 35 — Cisco and Elijah tried (and failed) to fish for safehouse leads. The barkeep read them immediately. They left, intentionally lingered in an alley, and followed The Tannery Dwarf out the door to his tannery.