The campaign wiki for Grim Tidings — currently set in the riverside metropolis of Greyhaven, after the party walked away from the cursed port of Brackenford with three of six hags slain and the rest left to history.

Where we are now

The Party

Active:

On paternity leave:

Retired:

The story so far

Act I — Brackenford (Sessions 1–28)

A port city dying by inches under Lord Alric’s rule, with three of six hags feeding off it. The party broke the chain on The Forest Hag, the Soul Hag (in Brackenford manor), and the Sea Hag. They installed Old Briar as Steward, freed Captain Stormeye from the Sea Hag’s thrall (with a contraption stuck on his head), and took the Heart out of Lord Alric’s chest with Lorien Painbearer now bearing it. Three hags remain — Sky, Blood, Death — but the party left them.

Act II — Greyhaven (Sessions 29+)

Walked the road to Greyhaven, bluffed the gate with Ruasar’s academy papers and Lord Alric’s seal, met Adrik at The Gilded Ledger, and now operate out of the Greywood Carpenters Brotherhood. The big complication: a six-strong squad of dragonborn bounty hunters led by Vaerix Thalos has tracked Elijah to the city. They want Fernie back — she is the stolen egg (Elijah saved her from being sacrificed before she hatched). The party knows; the city doesn’t.

Sessions

Recaps live under sessions. Start at Session 00 and read forward.

See also: Hall of Fame — the moments worth quoting. Down Count — how often each PC has hit 0 HP. Timeline — every session, dated, in order. Fun Facts — character quirks, traumas, and weird histories. Hans fix this — campaign errata for the DM.

Major NPCs

Greyhaven (current arc)

Brackenford (Act I)

Lore & artifacts

Note

This wiki is a work in progress. Cross-links may still have gaps; flag any broken links you spot.