A canal-side warehouse on the Greyhaven docks where Drogon’s crew runs the lumber operation that’s been short-shipping the Greywood Carpenters Brotherhood. The site of the Session 32 heist.
Layout
- Three floors. Two main exits (front doors and a personnel entrance on the far side).
- First floor: open warehouse — rows of crates and barrels along the wall, large central space, an interior partitioned office where Drogon and Seris work.
- Second floor: balcony / gallery, with a window above a debris loft (how the party got in).
- Third floor: bedrooms.
- Outside: canal-side dock, several patrolling guards from the Gilded Watch.
What’s there
- A lockbox in Drogon’s office, vibrating audibly. Cisco sensed faint magic and the room felt larger than it should — something is awake.
- Plainly-written records of fraud against multiple Greyhaven guilds — items switched, not coded.
- A self-erasing ledger Seris has been desperately rewriting; the courier never recognizes her.
In the campaign
- Identified by the apprentice in Session 31 as where the bad-lumber pickup occurred.
- Broken into in Session 32 — the party found the fraud records, observed Drogon and Seris arguing about the ledger, and discovered the humming lockbox. Cliffhanger.
- Session 35 — Adrik walked in via the back-door Grey Wardens using the Adrik Swiftboot alias, watched Polder deliver his fake-rescind missive to Drogon, and questioned Drogon’s integrity to his face.
- Session 36 — late-night return for the lockbox. Found the warehouse empty of guards — a trap. Drogon sprung an ambush from the office under a Minor Illusion with a repeating crossbow trained on Adrik, with Seris, Kell, and Tull on backup. Combat broke out after Cisco posed as The Letter Maker and Drogon refused to fold. Drogon and Seris escaped through a smoke bomb and “Disperse!!”; Tull was knocked out; Kell fled with Adrik in pursuit. Mid-fight cliffhanger.
- Session 37 — the fight wrapped up here. Adrik ran down Kell and Seris, and all three of Drogon’s crew (Kell, Seris, Tull) ended up bound and unconscious inside. The party interrogated Seris on-site, recovered the Lockbox, and left with it.