A massive gnarled oak in the center of Brackenford’s market square. Finger-like branches raised to the sky. Chained to six rocks, each equidistant from the trunk, worn smooth, with faint glowing runes — one per hag:
| # | Stone | Hag | Status |
|---|---|---|---|
| 1 | Sea | Sea Hag | Slain — Session 27 |
| 2 | Soul | Soul Hag (the Manor Hag) | Slain — Session 20 |
| 3 | Sky | Sky Hag | Unresolved (party walked away) |
| 4 | Blood | Blood Hag | Unresolved (party walked away) |
| 5 | Death | Death Hag | Unresolved (party walked away) |
| 6 | Forest | Forest Hag | Slain — Session 07 / Session 08 |
All shops and stalls give the oak as wide a berth as the square allows. The whole town avoids the tree.
What touching the stones does
- Forest stone (Session 04, Ruasar) — vision of the forest closing in, choking life. Vines offered Ruasar a choice: destroy the stone for knowledge and power, or let go. He let go.
- Soul stone (Session 05, Ruasar) — sees a ghostly realm with links to the warehouse and the Hollowed — soul batteries belonging to the Soul Hag.
- Forest chain broken in Session 15 — Edward struck the killing blow on the chain; the resulting blast incinerated him to blue dust. “The first of many to fall, but also the first to rise.” — Lord Alric. Edward’s rise came in Session 20 when his remains were poured on the blood-rune table and his soul appeared in agonizing smoke form.
By Session 16, two of the six chains (forest and Alric’s) were broken. The party decided to walk away from the remaining work in Session 29 and head to Greyhaven.