A port city wracked with troubles from hags and orcs. The setting of Act I — the party spent most of the campaign here through Session 28 and departed for Greyhaven in Session 29 with no current plans to return.
Geography
A coastal town set against a forest that — until Session 09 — was actively trying to reclaim it. Crumbling manor on the hill, central market square, weather-beaten temple, an empty lighthouse, smithy, and various hovels. Visible decay everywhere.
Notable landmarks
- Empty Net — Old Briar’s tavern, the party’s home base
- Brackenford manor — once Lord Alric’s residence, recently cleared
- The Six Stones — the chained oak in the town square, ringed by six rune-stones
- The Briney Breeze apothecary — Ethel’s shop
- Garric Smith’s smithy
- Lyle’s general store (with a deeply suspicious cellar)
- The temple of Rothos — kept by the Mousey Woman
- The locked warehouse — guarded by Edrin, houses the Hollowed
- The docks where the Harrow’s Wake used to moor
Notable people
- Old Briar — proprietor of the Empty Net, current Steward
- Lord Alric (deceased) — former Lord
- Ivon and Hal — militia
- Garron Drex — tax collector, former captain of the guard
- Ethel — apothecary
- Garric Smith — blacksmith
- Lyle — general store
- The Hollowed: Elias Feanor, Morwenna Blackshore, Finley Grimharrow, Maddox Crowley
- Jeffrey IV (deceased) and the Mousey Woman
State of the town
Town council formed in Session 22. Old Briar made Steward. The Forest Hag dead. Lord Alric dead and the manor cleared in Sessions 16-21. Sea Hag dead. The Harrow’s Wake has returned and is moored at the docks.