A port city wracked with troubles from hags and orcs. The setting of Act I — the party spent most of the campaign here through Session 28 and departed for Greyhaven in Session 29 with no current plans to return.

Geography

A coastal town set against a forest that — until Session 09 — was actively trying to reclaim it. Crumbling manor on the hill, central market square, weather-beaten temple, an empty lighthouse, smithy, and various hovels. Visible decay everywhere.

Notable landmarks

  • Empty Net — Old Briar’s tavern, the party’s home base
  • The Six Stones — the chained oak in the town square, ringed by six rune-stones
  • The Briney Breeze apothecary — Ethel’s shop
  • Garric Smith’s smithy
  • Lyle’s general store (with a deeply suspicious cellar)
  • The temple of Rothos — kept by the Mousey Woman
  • The locked warehouse — guarded by Edrin, houses the Hollowed
  • The docks where the Harrow’s Wake used to moor

Dungeons

  • Brackenford manor — once Lord Alric’s residence; cleared as a five-session dungeon crawl in Sessions 16–21.

Notable people

State of the town

Town council formed in Session 22. Old Briar made Steward. The Forest Hag dead. Lord Alric dead and the manor cleared in Sessions 16-21. Sea Hag dead. The Harrow’s Wake has returned and is moored at the docks.